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Bharat Book Bureau: Wearable Computing: Technologies, Applications and Global Markets
[April 22, 2014]

Bharat Book Bureau: Wearable Computing: Technologies, Applications and Global Markets


(M2 PressWIRE Via Acquire Media NewsEdge) The global wearable computing market will grow at a compound annual growth rate (CAGR) of 43.4% from around $5 billion forecast for 2013 to $9.2 billion in 2014 and more than $30.2 billion forecast for 2018.



This report provides: -An overview of the global market for wearable computing products.

-Analyses of global market trends, with data from 2012, estimates for 2013 and 2014, and projections of compound annual growth rates (CAGRs) through 2018.


-Discussion of recent technological advances in materials sciences, electronics, photonics and software that are enabling a potentially vast range of new lightweight, wearable computing products to emerge.

-Examination of the consumer markets (wearable cameras, sports and activity trackers, smart clothing and textiles, smart glasses, smart watches, entertainment and gaming) and nonconsumer markets (healthcare, defense and aerospace, enterprise and industrial, and warehouse and logistics).

-Patent evaluation, including coverage of the current state of technology, new patent applications, and newly issued patents.

INTRODUCTION Wearable computing purports to be the next big thing in consumer technology products. Wearable or body-borne computers enable hands-free mobile real-time data monitoring, logic calculation and network communication. Until now, wearable computing products, or "wearables" as they are becoming known, have been a fringe market of curious devices that have been impractical, bulky and unaesthetic for consumer applications. Traditional markets for wearable devices have primarily been focused on non-consumer niche applications including those in healthcare, defense/security, enterprise and industrial markets. However, recent advances in materials sciences, electronics, photonics and software are enabling a potentially vast range of new lightweight, wearable computing products to emerge. These technology advances are not only growing traditional non-consumer markets but are also enabling a number of new consumer applications to emerge. Wearables are poised to go mainstream.

Consumer applications including wearable cameras, activity trackers, smart clothing, smart glasses, smart watches, augmented reality and gaming are expected to explode onto the market over the next few years. The global market for wearable devices is still at a relatively nascent stage and was only around 20 million units (or $800 million) in 2012. However, key technology drivers are now enabling wearable devices to enter mainstream markets. The global wearable computing market is set to rapidly grow into a multi-billion dollar industry over the next year.

The key market driver for wearable computing is the soaring global popularity of smartphones from manufacturers including Apple, Samsung Electronics, LG Electronics, HTC, Blackberry, Nokia and Microsoft. Last year nearly 700 million smartphones were shipped globally with the Apple iOS platform (~19%) and Google's Android platform (~69%) accounting for the vast majority of market share. In terms of growth, the global market for smartphones increased by more than 40% annually to nearly $240 billion of revenues in 2012. The growth of the consumer market for wearables largely depends on how rapidly existing smartphone users will adopt wearable accessories and alternative devices to their smartphones.

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