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Online Gambling Market Continues to Surge, Rising Demand for Online Casino Fuels the Industry Expansion, the Market to Worth $213.58 Billion by 2028 - AriztonCHICAGO, May 11, 2023 /PRNewswire/ -- According to Arizton's latest research, the online gambling market will grow at a CAGR of 12.56% during 2022-2028. To Know More, Download the Free Sample Report: https://www.arizton.com/request-sample/3814 The online gambling market has experienced a boost in prospects worldwide, as consumer spending sentiments have increased following the economic recession of 2008-2009 and the Eurozone debt crisis of 2011-2012. As a result, these games have become popular leisure products among the public, leading to significant growth in Europe, North America, and APAC. The online market for gambling is particularly well-developed and growing, with online players such as bet365, William Hill, and Entain. Moreover, many pureplay online vendors offer various gambling activities. The growth of online gambling from such players has also grown in countries such as the US, the UK, Italy, and China & SAR, where the ease of access to the internet and the convenience of gambling through such channels have enabled the growth of the consumer base in these countries. The cost-effectiveness of mobile applications has also attracted new players in the market. Online Gambling Market Report Scope
Looking for More Information? Download the Free Sample Report: https://www.arizton.com/request-sample/3814 Market Trends & Drivers Growing Adoption of Augmented Reality and Virtual Reality in Gambling Growing Number of Live Casinos Worldwide Increasing Gamification of the Online Gambling Industry Most online casinos and gaming websites offer loyalty points as reward programs as a part of their gamification process, which takes customers' experiences to a new level. Player involvement in the casino community increases, and they get rewards that offer special bonus offers, new levels, additional casino credits, and the ability to learn badges. These loyalty programs have a multi-tier reward system, and each level offers better benefits. Gamification of gambling is also termed better than the standard approaches of promotions by many industry experts. While the traditional casino bonus is an industry standard, the related terms and conditions can sometimes be unfavorable for customers. This often leads to players not clearing bonus offers as they feel they would not be rewarded well in the first place. On the other hand, gamification systems offer an alternative to the traditional wagering requirement-based approach. Gamification establishes a direct link between players' actions and the rewards they get. A well-implemented gamification program will give players an enjoyable experience and value, increasing players' retention rate for the casino. Arizton believes gamification of online gambling activities will help vendors retain players and increase their profitability. Key Company Profiles
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Table of Content 1 RESEARCH METHODOLOGY 2 RESEARCH OBJECTIVES 3 RESEARCH PROCESS 4 SCOPE & COVERAGE 4.1 MARKET DEFINITION 4.1.1 INCLUSIONS 4.1.2 EXCLUSIONS 4.1.3 MARKET ESTIMATION CAVEATS 4.2 BASE YEAR 4.3 SCOPE OF THE STUDY 4.4 MARKET SEGMENTS 4.4.1 MARKET SEGMENTATION BY PRODUCT 4.4.2 MARKET SEGMENTATION BY PLATFORM 4.4.3 MARKET SEGMENTATION BY GEOGRAPHY 5 REPORT ASSUMPTIONS & CAVEATS 5.1 KEY CAVEATS 5.2 CURRENCY CONVERSION 5.3 MARKET DERIVATION 6 MARKET AT A GLANCE 7 PREMIUM INSIGHTS 7.1 MARKET OVERVIEW 7.2 MARKET DYNAMICS: KEY TRENDS, DRIVERS, AND RESTRAINTS 7.2.1 MARKET TRENDS 7.2.2 MARKET ENABLERS 7.2.3 MARKET RESTRAINTS 7.3 SEGMENT ANALYSIS 7.4 GEOGRAPHICAL ANALYSIS 7.5 COMPETITIVE LANDSCAPE 7.6 ABOUT THE REPORT 8 INTRODUCTION 8.1 OVERVIEW 8.2 INCREASING SMARTPHONE PENETRATION 8.3 REGULATORY UPDATE 8.4 CONSUMER PREFERENCE 9 VALUE CHAIN ANALYSIS 9.1 SUPPLY CHAIN OVERVIEW 9.2 VALUE CHAIN ANALYSIS FOR ONLINE GAMBLING MARKET 9.2.1 SUPPLIERS 9.2.2 OPERATORS 9.2.3 AFFILIATES 9.2.4 END-USER 9.2.5 JURISDICTION 10 MARKET OPPORTUNITIES & TRENDS 10.1 GROWING ADOPTION OF AUGMENTED REALITY AND VIRTUAL REALITY IN GAMBLING 10.2 INCREASED BETTING ON ESPORTS 10.3 INCLUSION OF DIGITAL/CRYPTOCURRENCY AS STANDARD MONEY 10.4 INCREASING NUMBER OF INTERNET USERS 11 MARKET GROWTH ENABLERS 11.1 GROWING NUMBER OF LIVE CASINOS WORLDWIDE 11.2 INCREASING GAMIFICATION OF ONLINE GAMBLING INDUSTRY 11.3 INCREASED FOCUS ON ONLINE STRATEGY 11.4 INCREASING POPULARITY AMONG MILLENNIAL & GEN Z POPULATION 12 MARKET RESTRAINTS 12.1 ETHICAL CONCERNS 12.2 RISE IN TECHNICALITIES HINDERING GROWTH 12.3 STRINGENT REGULATIONS ACROSS REGIONS 13 MARKET LANDSCAPE 13.1 MARKET SIZE & FORECAST 13.2 FIVE FORCES ANALYSIS 13.2.1 THREAT OF NEW ENTRANTS 13.2.2 BARGAINING POWER OF SUPPLIERS 13.2.3 BARGAINING POWER OF BUYERS 13.2.4 THREAT OF SUBSTITUTES 13.2.5 COMPETITIVE RIVALRY 14 PRODUCT 14.1 MARKET SNAPSHOT & GROWTH ENGINE 14.2 MARKET OVERVIEW 14.3 CASINO 14.3.1 MARKET SIZE & FORECAST 14.3.2 MARKET BY GEOGRAPHY 14.4 LOTTERY 14.4.1 MARKET SIZE & FORECAST 14.4.2 MARKET BY GEOGRAPHY 14.5 BETTING 14.5.1 MARKET SIZE & FORECAST 14.5.2 MARKET BY GEOGRAPHY 14.6 POKER 14.6.1 MARKET SIZE & FORECAST 14.6.2 MARKET BY GEOGRAPHY 14.7 OTHERS 14.7.1 MARKET SIZE & FORECAST 14.7.2 MARKET BY GEOGRAPHY 15 PLATFORM 15.1 MARKET SNAPSHOT & GROWTH ENGINE 15.2 MARKET OVERVIEW 15.3 DESKTOP-BASED 15.3.1 MARKET SIZE & FORECAST 15.3.2 MARKET BY GEOGRAPHY 15.4 MOBILE 15.4.1 MARKET SIZE & FORECAST 15.4.2 MARKET BY GEOGRAPHY 15.5 OTHERS 15.5.1 MARKET SIZE & FORECAST 15.5.2 MARKET BY GEOGRAPHY 16 GEOGRAPHY 16.1 MARKET SNAPSHOT & GROWTH ENGINE 16.2 GEOGRAPHIC OVERVIEW 17 EUROPE 17.1 MARKET SIZE & FORECAST 17.2 PRODUCT 17.2.1 MARKET SIZE & FORECAST 17.3 PLATFORM 17.3.1 MARKET SIZE & FORECAST 17.4 KEY COUNTRIES 17.4.1 UK: MARKET SIZE & FORECAST 17.4.2 ITALY: MARKET SIZE & FORECAST 17.4.3 NORDIC: MARKET SIZE & FORECAST 17.4.4 NORDIC - SWEDEN: MARKET SIZE & FORECAST 17.4.5 NORDIC - DENMARK: MARKET SIZE & FORECAST 17.4.6 NORDIC - NORWAY: MARKET SIZE & FORECAST 17.4.7 NORDIC - FINLAND: MARKET SIZE & FORECAST 17.4.8 FRANCE: MARKET SIZE & FORECAST 17.4.9 GERMANY: MARKET SIZE & FORECAST 17.4.10 SPAIN: MARKET SIZE & FORECAST 18 APAC 18.1 MARKET SIZE & FORECAST 18.2 PRODUCT 18.2.1 MARKET SIZE & FORECAST 18.3 PLATFORM 18.3.1 MARKET SIZE & FORECAST 18.4 KEY COUNTRIES 18.4.1 AUSTRALIA: MARKET SIZE & FORECAST 18.4.2 CHINA: MARKET SIZE & FORECAST 18.4.3 CHINA SAR HONG KONG: MARKET SIZE & FORECAST 18.4.4 MAINLAND CHINA: MARKET SIZE & FORECAST 18.4.5 CHINA SAR MACAU: MARKET SIZE & FORECAST 18.4.6 JAPAN: MARKET SIZE & FORECAST 18.4.7 INDIA: MARKET SIZE & FORECAST 18.4.8 SINGAPORE: MARKET SIZE & FORECAST 19 NORTH AMERICA 19.1 MARKET SIZE & FORECAST 19.2 PRODUCT 19.2.1 MARKET SIZE & FORECAST 19.3 PLATFORM 19.3.1 MARKET SIZE & FORECAST 19.4 KEY COUNTRIES 19.4.1 US: MARKET SIZE & FORECAST 19.4.2 CANADA: MARKET SIZE & FORECAST 20 LATIN AMERICA 20.1 MARKET SIZE & FORECAST 20.2 PRODUCT 20.2.1 MARKET SIZE & FORECAST 20.3 PLATFORM 20.3.1 MARKET SIZE & FORECAST 20.4 KEY COUNTRIES 20.4.1 BRAZIL: MARKET SIZE & FORECAST 20.4.2 MEXICO: MARKET SIZE & FORECAST 20.4.3 COLOMBIA: MARKET SIZE & FORECAST 21 MIDDLE EAST & AFRICA 21.1 MARKET SIZE & FORECAST 21.2 PRODUCT 21.2.1 MARKET SIZE & FORECAST 21.3 PLATFORM 21.3.1 MARKET SIZE & FORECAST 21.4 KEY COUNTRIES 21.4.1 SOUTH AFRICA: MARKET SIZE & FORECAST 21.4.2 TURKEY: MARKET SIZE & FORECAST 22 COMPETITIVE LANDSCAPE 22.1 COMPETITION OVERVIEW 23 KEY COMPANY PROFILES 23.1 BET365 23.1.1 BUSINESS OVERVIEW 23.1.2 BET365 IN GLOBAL ONLINE GAMBLING MARKET 23.1.3 SERVICE OFFERINGS 23.1.4 KEY STRATEGIES 23.1.5 KEY STRENGTHS 23.1.6 KEY OPPORTUNITIES 23.2 ENTAIN 23.3 KINDRED 23.4 FLUTTER ENTERTAINMENT 23.5 WILLIAM HILL 24 OTHER PROMINENT VENDORS 24.1 ASIANLOGIC 24.1.1 BUSINESS OVERVIEW 24.1.2 SERVICE OFFERINGS 24.2 BETWAY 24.3 BETFRED GROUP 24.4 BETSAFE 24.5 BETSSON 24.6 BET-AT-HOME 24.7 BWIN 24.8 CAESARS INTERACTIVE ENTERTAINMENT 24.9 CAMELOT 24.10 CASINO COSMOPOL 24.11 CASINOEURO 24.12 CASINOSTUGAN 24.13 CASUMO 24.14 COMEON 24.15 EXPEKT 24.16 FOLKAUTOMATEN 24.17 GAMETWIST 24.18 GENTING BERHAD 24.19 INTERWETTEN 24.20 JACKPOTJOY 24.21 LAS VEGAS SANDS 24.22 LEOVEGAS 24.23 MGM RESORTS INTERNATIONAL 24.24 MOBILBET 24.25 MR. GREEN 24.26 MYBET 24.27 NORDICBET 24.28 NORDICAUTOMATEN 24.29 NORSK TIPPING 24.30 ONLINECASINO DEUTSCHLAND 24.31 PINNACLE 24.32 PLAYTECH 24.33 RANK GROUP 24.34 SJM 24.35 SKY BET 24.36 SPORTECH 24.37 STARGAMES 24.38 SUNMAKER 24.39 SVENSKA SPEL 24.40 TIPICO 24.41 VERA&JOHN 24.42 WIN2DAY 24.43 WYNN RESORTS 24.44 1XBET 24.45 888 GROUP 25 REPORT SUMMARY 25.1 KEY TAKEAWAYS 25.2 STRATEGIC RECOMMENDATIONS 26 QUANTITATIVE SUMMARY 26.1 MARKET BY GEOGRAPHY 26.2 EUROPE 26.2.1 PRODUCT 26.2.2 PLATFORM 26.3 APAC 26.3.1 PRODUCT 26.3.2 PLATFORM 26.4 NORTH AMERICA 26.4.1 PRODUCT 26.4.2 PLATFORM 26.5 LATIN AMERICA 26.5.1 PRODUCT 26.5.2 PLATFORM 26.6 MIDDLE EAST & AFRICA 26.6.1 PRODUCT 26.6.2 PLATFORM 26.7 PRODUCT 26.7.1 CASINO 26.7.2 LOTTERY 26.7.3 BETTING 26.7.4 POKER 26.7.5 OTHERS 26.8 PLATFORM 26.8.1 DESKTOP-BASED 26.8.2 MOBILE 26.8.3 OTHERS 27 APPENDIX 27.1 ABBREVIATIONS About Us:???????????????????? Arizton Advisory and Intelligence is an innovative and quality-driven firm that offers cutting-edge research solutions to clients worldwide. We excel in providing comprehensive market intelligence reports and advisory and consulting services.?????????????????? We offer comprehensive market research reports on consumer goods & retail technology, automotive and mobility, smart tech, healthcare, life sciences, industrial machinery, chemicals, materials, I.T. and media, logistics, and packaging. These reports contain detailed industry analysis, market size, share, growth drivers, and trend forecasts.??????????????????? Arizton comprises a team of exuberant and well-experienced analysts who have mastered generating incisive reports. Our specialist analysts possess exemplary skills in market research. We train our team in advanced research practices, techniques, and ethics to outperform in fabricating impregnable research reports.???????????????????? Contact Us????????????????? 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