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Global Gaming Peripheral Market to Decline at a CAGR 12.7% by 2021: Key Vendors are Corsair, Logitech, Razer & SteelSeriesDUBLIN, August 17, 2017 /PRNewswire/ -- The "Global Gaming Peripheral Market 2017-2021" report has been added to Research and Markets' offering. The global gaming peripheral market to decline at a CAGR of 12.75% during the period 2017-2021. The report, Global Gaming Peripheral Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market. The latest trend gaining momentum in the market is the increasing emergence of haptics gaming peripherals. Haptics uses the science of applying tactile sensation to control the interaction in the gaming environment or computer applications. By using the controllers or input/output devices, users can receive and feel the feedback from computer applications. The feedback is received in the form of sensations on hand or other parts of the body. There are haptics feedback gadgets or controllers available in the market, which take command from the touch of the user and provide feedback. Gaming peripherals and haptics go had in hand where manufacturers build next-generation experiences on the peripherals. Companies, such as CyberNet, Immersion, and Microsoft, supply the force feedback technology in the gaming peripherals. According to the report, one of the major drivers for this market is the rising popularity of e-sports. E-sports require the use of electronic systems or gaming peripherals, which facilitates the e-sports competition. E-sports refer to organized multiplayer video game competition, which involves professional players. The International, the League of Legends World Championship, and FPS are some of the tournaments that provide live broadcasts of the competition to audience. E-sports tournaments attract people worldwide to play competitive video games for big money prizes. It also attracts millions of people to watch the game live and over the web. Key vendors
Other prominent vendors
Key Topics Covered: Part 01: Executive Summary Media Contact: Laura Wood, Senior Manager
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