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Global $17.6 Billion Online Games of Skill Market 2016-2022: Freemium Business Model is a Major Market Opportunity - Research and MarketsDUBLIN, October 25, 2016 /PRNewswire/ -- Research and Markets has announced the addition of the "Global Online Games of Skill Market by Game Type(Fantasy Sport, Card Based Games, E-Sports & Strategy Games) and by Geography (North America, Europe, APAC & ROW), Analysis & Forecast, 2016-2022" report to their offering. The global games of skill market is expanding and exploring new avenues. The diverse consumer base has paved way for an array of new revenue streams and integrated payment solutions ranging from subscriptions fees, pay-per-play, in-app purchases, royalties to premium account and upgrade remunerations. While initially users in developing economies showed a predisposition towards free to play games due to concerns regarding safety of online payment gateways, the user base is now migrating towards real money online games and turning into a loyal revenue base. Strategy games and brain games which are played primarily on smartphones and tablets are the largest contributing segment to the online games of skill market and are continued being so throughout the forecast period. Their large revenue can be attributed to the widespread success of games such as Clash of Clans, Game of War: Fire Age and Puzzles and Dragons, each of which bring in billions in revenue each year and are top grossing games in most countries. Card based games that consist of online poker, rummy and blackjack make the second largest revenue due large wagering on online poker across North America, Europe and India, as well soaring popularity of online rummy (Indian Poker) in the Indian subcontinent. However, its e-sports which have expanded far beyond the conservative boundaries of span >South Korea in recent years and are now holding tournaments across the globe drawing millions of viewers, that will experience the fastest growth. Key Topics Covered: 1. Research Scope and Methodology 2. Market Dynamics 2.1. Market Drivers
2.2. Market Challenges
2.3. Market Opportunities
3. Competitive Insights 3.1. Key Strategies And Developments 3.2. Industry Attractiveness 3.3. Market Share Analysis 3.4. The Global Games of Skill Market: Product Benchmarking 4. Industry Analysis 4.1. Global Online Skill Based Gaming Ecosystem 4.2. Revenue Model Analysis 4.3. Regulatory Bodies
5. The Global Online Games of Skill Market by Type of Game, Analysis & Forecast 6. Global Online Games of Skill Market by Geography 7. Company Profiles
For more information about this report visit http://www.researchandmarkets.com/research/7t2shb/global_online Media Contact: Research and Markets Laura Wood, Senior Manager For E.S.T Office Hours Call +1-917-300-0470 For U.S./CAN Toll Free Call +1-800-526-8630 For GMT Office Hours Call +353-1-416-8900 U.S. Fax: 646-607-1907 Fax (outside U.S.): +353-1-481-1716 |