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Wearable Technology in Gaming 2014
[October 24, 2014]

Wearable Technology in Gaming 2014


(ReleaseWire Via Acquire Media NewsEdge) MarketResearchReports.Biz presents this most up-to-date research on"Wearable Technology In Gaming 2014"Albany, NY -- (ReleaseWire) -- 10/24/2014 -- Wearable computing has a natural home in the world of gaming. Nintendo's Wii controller already has motion-sensors and it will not be long before more interactive gear, including clothing, become part of a video-game player's apparatus. Gaming in the future will be dominated by wearable devices that users can wear from head to foot.



To Read Complete Report with TOC: http://www.marketresearchreports.biz/analysis/226457 There will also be head pieces, vests, sleeves, gloves among others. While early virtual reality attempts such as the Nintendo's Virtual Boy failed to change the gaming world, wearable technologies with augmented reality will. The drivers of growth will be the expansion of the broadband industry, efficient hardware compatibility and the development of wireless gaming. Of course, continuing increase in disposable incomes will be instrumental in propelling growth.

This research assesses the current state and future outlook of wearable technology in gaming. The report evaluates major players, offerings, and strategies. The report also identifies the opportunities and timing for introduction of gaming into mainstream wearable technology. All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.


Browse Full Report With TOC: http://www.marketresearchreports.biz/analysis-details/wearable-technology-in-gaming-2014 Target Audience: Augmented reality companies Wireless device manufacturers Wireless infrastructure providers Consumer electronics companies Wearable technology developers Embedded computing companies Regulatory bodies and governments Wireless service providers of all types Mobile marketing/commerce companies Report Benefits: Gain foundation knowledge about wearable tech Identify major players and offerings in wearable gaming Identify the advantages of different gaming development platforms Understand advantages and challenges of different devices in gaming Learn about important usability and fitness for use issues for wearable gaming Understand the market dynamics for gaming industry relative to wearable technology Recognize the difference between general purpose and standalone wearable devices in gaming To Get Download Full Report with TOC: http://www.marketresearchreports.biz/sample/sample/226457 Table of Contents 1.0 EXECUTIVE SUMMARY 2.0 INTRODUCTION 2.1 WEARABLE TECHNOLOGY 2.1.1 BODY AREA NETWORKS (BAN) 2.1.2 AUGMENTED REALITY (AR) 2.2 SENSORS AND AMBIENT AWARENESS 2.3 MOBILE GAME VS. CONVENTIONAL APPS DEVELOPMENT 3.0 WEARABLE GAMING 3.1 SMARTWATCH AS WEARABLE GAMING PLATFORM 3.2 GAMING PLATFORM ANALYSIS 3.2.1 MIND PIRATE 3.2.2 OBJE (OBSCENE INTERACTIVE) 3.2.3 OCULUS RIFT 3.2.4 SONY 3.3 PRIVACY CONCERNS 3.4 CASE STUDY 3.4.1 GRAND THEFT AUTO (GTA) 3.4.2 NIKE AND SPORTS GAME 3.4.3 FITBIT CASUAL GAMING 3.5 GAMING OFFERINGS 3.5.1 NINTENDO WII 3.5.2 THE KINECT 3.5.3 LEAP MOTION CONTROLLER 3.5.4 SMART WATCH GAMING GADGETS 3.5.5 DUROVIS DIVE About Marketresearchreports.biz Marketresearchreports.biz is the most comprehensive collection of market research reports. Marketresearchreports.biz services are especially designed to save time and money of our clients. We are a one stop solution for all your research needs, our main offerings are syndicated research reports, custom research, subscription access and consulting services. We serve all sizes and types of companies spanning across various industries.

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